We've developed a pipeline that converts simple 2D concept art into complex 3D models.
This means we could quickly populate the Brothers Grimm fantasy world for a fraction of the cost and time.
Once we modelled the objects using machine learning, we then added textures. These were created using a variety of methods, and may of them actually have a story within!
We originally went for a 'cute' childlike style, however, we felt something more mischevious was more appropriate.
One of our favourite studio techniques is to use the full power of 3D animation technology to build immersive worlds, whilst allowing the skill and personality of 2D animators to shine through.
We do this by exporting spatial/camera data from our 3D software, and using it to track the 2D characters in place. We'll also use a special render pass, cryptomattes, to give us greater flexibility for masking and compositing.